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Father.IO Game

Father.IO was the result of a collaborative effort by a multidisciplinary team of illustrators, 3D artists, developers, marketing specialists, and designers. As Co-Founder and Lead UX/UI Designer, I contributed to the product's digital experience by designing the UX/UI of one of the first large-scale multiplayer augmented reality experiences, the campaign landing page, and graphic assets for the crowdfunding campaign and digital marketing communications.

Proyecto Father.IO Game

Category

UX / UI / App / Gaming

Country

Italy

Role

Lead UX/UI Designer

Project Type

In-house Team - Proxy42 Inc.

Year

2017

Tags

UX Research UI Design Gaming